#ifndef GAMEDEFINE_H
#define GAMEDEFINE_H

//游戏定义类 定义游戏相关属性
class GameDefine
{
    GameDefine();
public:
    static const int PlaneShootUpdateTime =100;
    static const int PlayerMoveUpdateTime =20;
    static const int EnemyMoveUpdateTime =20;
    static const int BulletMoveUpdateTime =10;
    static const int BackgroundUpdateTime =50;

    //屏幕宽高
    static const int ScreenWidth = 512;
    static const int ScreenHeight = 768;


};

#endif // GAMEDEFINE_H
